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Decentralizing Gaming: A New Era for Developers

Talk Recap

Mar 17, 2025

In Brief

Jon Radoff, founder and CEO of Beamable, presents a bold vision for gaming infrastructure: a DePIN network with real traction, revenue, and mass-market adoption. With over 80 games already launched and 4,000+ developers on the platform, Beamable is not just building tech for Web3 games — it's creating a decentralized infrastructure for all online games. The talk explores the $200B gaming industry's backend challenges, Beamable's open-source strategy, and how DePIN unlocks an open, composable, and cost-efficient ecosystem that challenges hyperscalers like Google.

Jon Radoff: Building the Backbone for the Future of Gaming

Gaming is the largest media industry in the world, generating $200B a year —with $35B spent annually on infrastructure alone. Yet the backend systems powering these games are fragmented, expensive, and dominated by centralized hyperscalers. Jon Radoff, veteran game developer and platform builder, lays out why DePIN is the key to transforming this space.

The Problem: Centralized Tech Stacks Are Risky and Limiting

• 95% of all new games are live, online games

• Infrastructure is complex: customer databases, servers, matchmaking, DevOps

• Centralized providers like AWS and GCP can shut down services (e.g. GameSparks), crippling developers

• Vendor lock-in and scalability issues pose existential risks to game studios

The Vision: Open Source + DePIN = Developer Sovereignty

Beamable started as a SaaS platform for game infrastructure. But developers wanted more control and less dependency on centralized vendors. The solution: • Open-source the full tech stack: Transparency, continuity, and extensibility • Deploy on DePIN: Turn open source into an open network • Enable composability: Let developers use, extend, and contribute components This mirrors the success of Unity and Unreal on the frontend. Beamable brings that same ecosystem dynamic to the backend.

Real Adoption: Traction, Revenue, and Scale

• 80+ games already live • 4,000+ active developers

• Billions of API calls per mont

• Revenue-generating today

• Infrastructure supports both Web2 and Web3 games Beamable will launch its DePIN protocol and token later in the year, and is projected to be a top DePIN project on Solana by revenue.

DePIN for Gaming: Lower Cost, Higher Freedom

Beamable aggregates compute from enterprise-grade data centers and hyperscalers alike. The result: • Lower costs than proprietary stacks • No lock-in, more flexibility • Open infrastructure, verified performance • Tokenized incentives for participation

Compute becomes a tradable asset like energy with an order book of providers delivering reliable performance.

Node architecture:

• Validator Nodes (checker nodes)

• Container Nodes (workload execution)

• Router Nodes (API gateways)

All node types will be tokenized and licensed later this year.

Why Beamable Stands Out

Most DePIN projects struggle with demand. Beamable solved it first. With a deep understanding of game studios and tech platforms, Radoff's team combines revenue, experience, and infrastructure into a real DePIN use case.

This isn’t just for Web3 this supports all game developers. And it's built on real revenue.With $22M in funding and Series A led by Bitkraft, Beamable is leading the DePIN charge for the gaming industry.

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