In Brief
At DePIN Day Dubai 2025, Jon Radoff, CEO of Beamable, delivered a compelling case for decentralized infrastructure in gaming. With gaming being the largest media industry, valued at $200B annually, Jon presented Beamable’s DePIN for game backends as the answer to rising compute costs, technical fragility and vendor lock-in. Already used by 100+ live games, Beamable is proving that DePIN can onboard Web2 studios by delivering better performance, lower cost and greater control.
Beamable: Gaming Infrastructure, Reimagined
Game studios today spend 20–35% of their revenue on backend infrastructure: matchmaking, storage, multiplayer sync, devops, payments, AI services and more. These tools are often fragmented, expensive and centralized.
Beamable simplifies this by offering a unified backend SDK integrated with Unity and Unreal. It already supports millions of users and billions of API calls — with no token launched yet.
The Problem: Centralized Game Infrastructure Is Fragile and Expensive
Jon shared that Roblox spends 37% of its revenue on backend services. For most studios this is 20%+ of their budget. Worse, those relying on centralized cloud providers risk total service loss.
Amazon's shutdown of GameSparks — which powered over 2,000 games — is cited as the industry’s largest “rug pull.”
Studios need:
Cost efficiency
Interoperability
Freedom to self-host or migrate
Current cloud vendors don’t offer it. Beamable does.
The Solution: A Modular, Open, DePIN for Games
Beamable has created an open-source game backend that can run across interoperable DePIN compute providers.
Key features:
Social, commerce, data, auth, matchmaking, persistence APIs
SDKs for Unity and Unreal
Plug-and-play integrations with Web3, generative AI, and analytics providers
Self-hostable + DePIN-native
Studios can spin up new nodes, migrate between providers or contribute new tools to the ecosystem.
The Market: $35B Spent on Game Servers and Services
According to Jon, nearly all modern games are online — and most developers prefer buying backend tools over building in-house. But they fear lock-in and shutdowns.
Beamable answers with:
Resilience through decentralization
A clear path from Web2 to Web3 adoption
Open participation for infrastructure providers and software vendors
Real Usage: 100+ Live Games, Millions of Players
Beamable isn’t theoretical:
100+ games launched
Millions of players supported
Billions of API calls
Active dashboards tracking dev usage
Post-East Denver, the platform saw a sharp spike in adoption, validating demand for stable, modular backend infrastructure.
Token Model: about infrastructure
Beamable hasn’t launched a token yet — but its model is designed around:
Utility: payments for backend services
Governance: protocol-level decision-making
Interoperability: stake-to-participate node logic
Details are in Beamable’s whitepaper. TGE expected later this year.
Web3 Infrastructure Meets the $200B Gaming Market
Beamable proves that DePIN can go beyond storage and connectivity. In gaming the pain is real: fragmented systems, cloud dependency and fragile service lifecycles.
Beamable solves that with:
Real product-market fit
Web2 compatibility
Decentralized compute support
A flywheel for developers, partners and node operators
The result? A gaming ecosystem that’s open, extensible and economically sound.
Learn more: beamable.com